The Oculus has finally released a VR headset, the Oculus Rift, for the masses, and it looks like the Rift’s been quite the hit for Oculus VR.

With its first major update of 2017, the Rift comes with a ton of new features, including a new camera, a new audio output, and a new interface that can be configured to work with multiple controllers.

This all sounds great, but it has some serious issues.

While the new features in the Rift update should make it a solid performer for the headset, we found a few bugs in the software that cause the headset to sometimes not work as intended.

These issues aren’t new, but they are a bit more apparent when using the Rift with the new audio outputs.

In particular, we ran into a bug in the way that the audio output works in the VR headset.

When you turn the audio on in the headset with a controller plugged in, you’re presented with an option to select either the ‘Play’ or ‘Pause’ output.

This allows you to switch between using the controller as the audio source or with a separate audio source.

While it sounds like the option to switch is what allows the Rift to work properly, when we tried this with the headset turned on, the output was not working as expected.

When we turned the audio off, it worked fine, but the output would not play.

We tried to turn off the audio when the headset was in motion, but that didn’t work either.

After going through several tries, we finally got the output to play again.

After doing some research on the bug, we discovered that the problem was caused by a bug with the way Oculus’ audio software handles the audio coming from the headset.

The problem occurs when you are in VR mode and use the microphone to send audio to the headset as the input.

When the headset is in motion and the microphone is used to send input to the Rift, the headset will not recognize the microphone input as a microphone.

This results in the microphone not being recognized as a mic.

In the end, we were able to figure out how to turn the headset off by simply using the volume button on the controller.

Unfortunately, this only worked when we were in motion as the headset would not recognize it as a headset mic.

With this workaround, we could turn the volume on when the Oculus was in the room and off when we weren’t, but this didn’t help us much.

Another issue we encountered was that if we used a microphone in the middle of a recording or while walking around in VR, the audio would sometimes get lost in the audio mix and not be heard by the headset when it was turned off.

We’re not entirely sure what this means, but when the Rift was turned on and recording in VR we were not able to hear the microphone, but we were hearing the audio.

When turned off, this audio was not lost.

There were other issues with the Rift that we found with the audio issue, too.

While we were recording in the Oculus’ recording studio, when the mic was used to record a song, it would sometimes skip tracks and stop recording completely.

We weren’t able to pinpoint what was going on with this issue, but after a few more tries we figured it out.

We used this as a guide to turning off the microphone.

As we were walking around the studio, the microphone would start playing again.

As the recording was continuing, the mic would stop recording and the headset wouldn’t recognize it.

This is where we noticed that the headset microphone was being used to capture the audio from the camera.

We wanted to record in VR and then stop the recording after we turned off the headset so we could record in real time while we walked around the Oculus recording studio.

While this was happening, the camera continued to record.

While in VR the microphone did record and play back as if we were actually in VR.

This did not work in real-time as we were still recording the audio in VR as if it was actually happening.

We thought this was just a minor issue, and the audio recording could be turned off at any time by simply turning off or restarting the Oculus VR app.

Unfortunately this worked fine and the issue was not a big deal, but there were still some problems that cropped up during our testing.

First, we noticed the Rift would sometimes freeze after recording in a room.

This was a problem that would occur after we left the Oculus studio, but before we returned.

This problem could be fixed by turning off Oculus VR completely or by using the ‘Record in VR’ option in the app, but these fixes were not available.

This issue was caused because the Rift doesn’t recognize the headset mic as a camera mic.

When turning off this option, the recording stops completely, but a notification pops up saying that the recording is complete.

In addition, the screen would sometimes disappear after recording.

While some of these issues may be