Posted January 24, 2018 04:00:17By Amy Smith,The Washington TimesDigital created items sold by e-commerce retailers in stores are usually smaller items, typically only two or three items, that cannot be scanned by a scanner, so they are often more convenient for customers to use.

But a number of items, such as electronic created pieces of art, electronic jewelry, electronic furniture, electronic audio equipment and electronic clothing, are being sold in store.

Those items can also be scanned with a physical scanner and the items can be exchanged online for cash or credit, which is often cheaper.

The items sold online are typically more expensive than items sold at the store.

“The difference between digital created items versus electronic created item is the price,” said Amy Smith of the Center for Technology and the Future, a consumer technology think tank.

“It’s not a difference of how many items you can scan, but it’s the price that is different.”

Digital created objects can be scanned electronically and are sold in physical stores, which are usually less expensive and less complicated to operate.

Smith said electronic created objects have a higher level of safety and are easier to handle.

But, because they can be sold online, the cost of digital created goods is often higher than the price of electronic items.

The digital created item price varies from store to store, and can range from $2 to $10, Smith said.

In 2016, the Centers for Disease Control and Prevention reported that online sales of electronic created goods were more than double the sales of physical items, according to a 2016 report from the non-profit group Consumer Reports.

The report also noted that the most common reason customers don’t return purchased electronic created products is the high price.

Smith, who has researched consumer technology trends for years, said that while online sales are increasing, the trend has been to store digital created products and to sell them in retail stores.

The trend to store more electronic created digital products has led to higher prices.

“If you’re going to be selling electronic created things, you’ve got to be careful that you’re not overcharging customers,” Smith said, adding that retailers can’t simply scan and sell items that are not scanned electronically.

“You have to be very careful about whether you’re making an error,” Smith added.

The Electronic Arts Inc. said it did not respond to requests for comment.

In a statement, Electronic Arts said that it has “received complaints of counterfeit and unauthorized products” and is “working with our partners to address the problem.”

The company added that it would “continue to work closely with the U.S. Postal Service and the FDA” on a system to track counterfeit and pirated goods.